![]() ![]() ![]() The location is a Blacksite belonging to TriOptimum - the mega-corporation ultimately responsible for most of the problems in the System Shock world, including the creation of SHODAN, although strictly speaking TriOptimum didn't actually cause the problems. System Shock 3 was first announced in 2015 for PC and “ other platforms.” An official survey mentioned PS4 and Xbox One releases.The game is set in 2085 - which actually places it exactly between System Shock 1, which was 2072, and System Shock 2, which was 2114. Kin Corn Karn added that fans had a lot of high expectations and it would have been difficult for a small team to give them what they wanted despite “expensive experimentation.” If Starbreeze hadn’t gone into crisis I think we would’ve delivered something interesting with some fresh and innovative gameplay, but a much smaller game than what people were expecting and inevitably disappointing for a sequel to such a beloved franchise. Was the failure of the project right? It’s hard to say. I never suggested we were halfway done, core systems are a great foundation for a game but most of the work is content development which we were critically behind in, both in real assets and in tool support for an efficient pipeline. The only reason I’m posting is because I saw so much confusion about the state of the company and the project I thought some first person information would be welcome.
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